Combining Pierce's Card with weapons that have bonus attacks activated by touching the terrain (e.g. for a Quad Arrow, either all four bullets gain penetration or all four don't). Applies to all projectiles in the same shot (eg. Especially effective when combined with Triple Shot or Quint Shot because of their long range. ![]() Note: Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. This card was grey before ver11.4.Ĭomposition restriction: Bows, Orbs and GunsĮffect explanation: Allows the projectiles to pass through the terrain 25%, 50%, 75%, 100% of the time. It is also good for weapons with low range needing high range, like Electric Shock 5. Note: This is a good card for the Triple Shot lineup, the Rifles, and the Long Staves, as the weapon will then achieve a huge range and potentially the entire screen at 512. White Boss Castle Stickman ( Snowfield 2)Ĭomposition restriction: Bows, Orbs, Staves, Guns or RingsĮffect explanation: Increases the Range of the weapon It is also applicable with Katana's Card. Note: If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It doesn't affect the length of the elemental attack. White Boss Roundhead Mushroom ( Mist Grove 1)Įffect explanation: Increases length of sword and attack range. This card was white before ver11.4.Ĭomparison of sword length and range (shown in blue digits). AGI values are rounded up to the nearest integer. ![]() Note: The LV6 version of this card does not exist. The LV7 card usually gives a weapon 2.5× DPS. This can reduce the AGI below the classes' AGI limit. White Boss Castle Stickman ( Snowfield 4)Įffect explanation: Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |